OVERVIEW
Design the brand-new future on MTC !
You can own virtual real estate, buy and sell products, and enjoy everything like advertising,
eSports (fantasy games), and performances on the MTC(Metatron).
You can make your dreams come true on the MTC Platform in various forms of artists,
athletes, building owners, and influencers who you dreamed in real life.
Metaverse market size
and prospects
The metaverse market, which currently
stands at 84 Billion USD, is expected to grow
explosively to reach 1,428 Billion USD by 2030.
Trend of growth in revenue of
global eSports
Newzoo, a media specializing in data in the e-sports market, estimated that the global e-sports market size
reached $1.1 billion as of February 2020, which is a 15.7% increase from 2019.
MTC's Competitiveness
Together with the core engineers of MMORPG development and service experience management!
Establishment of cooperative system
with MMORPG development team
As a team that has worked with core
engineers in MMORPG development, we have already had
sufficient experience and knowledge in metaverse
development as we had implemented high-level
technologies such as multi-access, fast communication
speed, and engine optimization.
GLOBAL COMMUNITY
CHANNEL
The "Metatron Platform", which contains
messages from the new world such as pioneering,
adventure, and e-economic activities,
has sufficient global scalability.
Blockchain (MTC)
Through blockchain technology, transparency of
transactions such as security and e-economic activities
can be secured, and ownership of digital assets including
NFT (Non-Fungible Token) can be proven.
METAVERSE
& eSports PLATFORM
It is a large-scale project with strong competitiveness
through MMORPG development experience, global community,
and introduction of the blockchain concept.
Expanding service (profit model)
according to traffic inflow
Selling Items
Sell NFT items, etc. in the metaverse
Advertisement
Advertise in any space that was impossible in reality
ex) The sky, the entire exterior wall of the building, characters, etc.
Concert, performance, class / remote business
Seamless remote communication for education and
business without time and space constraints
eSports game (fanatasy game) revenue, e-commerce,
and fees for creative content operation
MTC Mobile Mining APP
Prepare the Metaverse settlement fee and MTC, FANTASY Social Money, in advance.
Before the grand opening of MTC's Metaverse and eSports platform,
MTC Token's ecosystem will be built in advance in order to help users quickly
settle in the early stages of Metaverse and eSports Platform.
MTC Mining App is structured so that more users can prepare Metaverse and
FANTASY GAME in advance, and the mining algorithm uses minimal mobile
resources to save energy. Even if the app is disabled, mining continues for 24 hours.
Blockchain circular economy of
MTC (Metatron)
6.Sell MTC
MTC acquired from mobile mining,
metaverse and GAME can be sold through
cryptocurrency exchanges.
5.Raise MTC asset value
MTC acquired through mining and compensation or
obtained through LAND and item production
will be naturally increased
in value due to increase in demand and decrease in supply.
4.Rental income and ITEM sales
Earn rental income from building on the land
you purchased, and directly produce items (NFT)
and get sales revenue by MTC.
1.Mobile mining rights, Fantasy
game,Earn MTC on Metaverse
Get MTC through airdrops through play rewards
such as mobile mining rights purchase, eSports and
metaverse services and staking/blockchain
node maintaining compensation.
2.Buy ITEM & GAME avatar
Buy items and game avatars created
by users with the acquired MTC.
3.Buy LAND & ASSET
Buy land & buildings from the
Metaverse service with the MTC you earned or MTC
you purchased from the exchange.
MTC Token Economy
MTC Information
Metatron (MTC) is a TRC-20-based custom token
that will issue a total of 1 billion tokens.
MTC aims to be a token economy equipped with ecosystem and
will increase the MTC value through a lock-up policy according to
a certain rate and period, except for the circulation by mobile mining.
Mining
Ecosystem
Foundation
R&D
Distribution
Total Supply | 1,000,000,000 MTC | |||
---|---|---|---|---|
Blockchain | Tron(trc-20) | |||
Token Name | MTC(Metatron Coin) | |||
Starting Price | 0.1 USDT | |||
Ticker | MTC | |||
Portfollo | Mobile mining | 40% | 400,000,000 mtc | |
Ecosystem | 20% | 200,000,000 mtc | Lock | |
Foundation | 20% | 200,000,000 mtc | Lock | |
R & D | 15% | 150,000,000 mtc | Lock | |
Advisor & Airdrop | 5% | 50,000,000 mtc | Lock | |
Total | 100% | 1,000,000,000 mtc |
Proceeds Allocation
Classification | Portion | Description |
---|---|---|
Operation | 40% | Costs to operate the platform and replace the initial fee |
Development | 30% | Development costs to upgrade the metaverse and eSports platform |
PR & Marketing | 20% | Costs required to activate the platform and expand the global community |
Strategic business | 5% | Business development costs for sharing ecosystem resources distributed around the world |
Deposit | 5% | Costs required to update the platform in the future |
TOTAL | 100% |
MTC METAVERSE CONTENTS
Communication
Provide various Life Logging services
centered on communication such as avatars and SNS
Community
Supports space composition by users with various
themes and user community activities in that space
Commerce
Provide a marketplace for trading digital and
physical products and support economic activities
Business
Ecosystem
Metaverse Economy
Technical Infrastructure
Cloud
PlatformBlockchain
TechMedia Tech
(VR, AR)IT
3D Video
Entertainment Contents
Provide the environment of entertainment,
game and art contents and various business
opportunities related to them
Education
Provide various educational services with mutual
communication enhanced and the network between
educational services
Business Service
Provide various corporate activities within the
metaverse space and opportunities to create
added value through collaboration between
platforms and companies
MTC Fantasy Game(eSports game)
Platform Structure
1. Organize users interested in sports, match prediction and E-sports games into one pool
2. Sign a listing contract with a cryptocurrency exchange for the smooth supply of Metatron.
3. Metatron platform consists of MTC Point and DApp (match prediction, AOS genre game, shopping mall, donation)
4. Supply and sell contents through business agreements and contracts with affiliates to provide Fantasy e-Sports games.
MTC Fantasy Sports Game
(2WinChance Game)
Lobby Configuration
01
Each game mode on the lobby screen
(Currently, BAG, NBA, and EPL applied)
02
Game schedule updated every week, and information on players
and clubs updated in real time
03
Participating slots are exposed differently according to the final
dividend rate. Cannot be manipulated due to exposure of
participating user IDs to increase reliability
Match Prediction Slot Details
01
Dividend information according to winning ranking
02
Brief slot information and regulation description
03
Expose the user ID currently participating in the slot
(Cannot be manipulated by the operator to increase reliability,
which resulted in a distinction from competitors)
Store
01
Exclusive store for each game
02
Users can donate to each club by purchasing Goods
03
Purchase gold and MTC points for participation
04
How to participate in predicting the match :
Can be purchased with cash and MTC Point
Lobby Configuration
01
Mobile Web Version: Accessible without a separate installation
04
Minimize traffics
02
Enables all functions same as PC version
05
Strengthen mobile security
03
Enables to view smoothly match prediction and game information on a narrow screen
Lobby Configuration
01
Mobile Web Version: Accessible without a separate installation
02
Enables all functions same as PC version
03
Enables to view smoothly match prediction and game information on a narrow screen
04
Minimize traffics
05
Strengthen mobile security
MTC P2E Game – HEAVEN
Game Configuration | Classification | Description |
---|---|---|
Game | HEAVEN(P2E) | |
Genre | Aeon OF Strife(AOS) | |
Duration | 15~40 |
Characters & Skills system
It is produced based on about 30 independent character traits and has each character story, so the linked story for each character is reflected
in the game and can be used for strategic character combinations. Each character has a variety of skills that match 10~20-character traits.
In order to show the colorful actions of the characters, 70 different motions were implemented for each character, and basic and special
attack motions and their combined attack motions for each character's action were expressed.
Battle System
Heaven battles use 'quick battle', 'fancy', and 'excitement' as the main keywords.
MP (Magic Point) used for skills is restored fast without rest and continuously restored during battle, so the skills can be used frequently more
than in other games. Even if the same weapon is used, different animations and effects are shown depending on the character's personality. The character has no specific job, but has unique skills, so it is possible to perform various battles.
In addition, the bleeding effect, that is, the effect of blood splattering on the camera, is basically provided, and 'Blur' or 'Afterimage' is shown
throughout the screen. And camera performance using various camera work such as the activation of Finish Animation when the final
blow is applied with a specific technique, cartoon-like production, and various special productions and rich animations express the battle
more colorfully and vigorously.
Battle System _ Battle
Various play modes (territory occupation, base struggle, capture the flag, siege, etc.) are combined on the map, and strategic maps through
various modes are implemented when playing the map. In addition, various battles are possible by using various objects such as trees,
stones, barricades, and ladders in the game. During playing a game, a giant weapon capable of inflicting a fatal attack on the building
of the opposing camp is summoned upon completing a specific mission, and when a certain amount of time is exceeded, a siege weapon
and quest that can end the game appear, enabling strategic operation.
Sides system
Participants can select one of the schools consisting of three camps and configure it into the principal's office, security office, gym,
science room, infirmary, canteen, and dormitory, which makes participants use it as a strategic element of the game. Each school's
components have their own characteristics, and if each component is destroyed, the side will receive a penalty.
Map system
The map is composed of a total of 15 maps, and each map has unique strategies such as summoning huge NPCs and launching aerial battleships when each mission is accomplished.
Ranking system
A ranking system was introduced to induce continuous play through competition. To provide the participants with a purpose, a ranking system based on various criteria such as map, experience, individual win rate, etc. was applied.
Reward system
After the battle, Metatron is compensated according to the contribution between battles, and through the ranking system,
you can receive Metatron rewards for quarterly, semi-annual, and annual basis. In addition, Metatron can be rewarded through
various contents in HEAVEN. Participants can purchase items necessary for battle and skins and animations for characters with the
rewarded Metatron and can purchase GOODS through a separate store and donate to professional HEAVEN clubs.
Heaven Reward Policy
Participants can participate in battles and receive MTC rewards.
Rewards can be provided at the end of battle and in areas other than battle.
The amount of rewards that can be received differs depending on the winning and losing camps,
and the percentage of rewards varies depending on the contribution during battle.
In case of non-battles, differential rewards are provided according to the ranking achieved by season
(Bronze → Silver → Gold → Platinum → Diamond → Master → Challenger, etc.), and can be received through the guild system.
Through non-regular events, participants can receive additional rewards at a certain percentage
of the rewards they receive for winning streak and attendance rewards.
For the activation of the Metatron Platform, the types of rewards that participants can receive may be added or deleted
TEAM
Kang Soo Kim Founder & Chairman
Mr. Kim has been serving as the Chief Executive Advisor at several financial companies
including Beyond Asset Management Co., Hyundai Asset Management Co., MGW trust Co.
and, Daesung Asset Management Co., Ltd. He served as Director and Assistant Director of
the Government of South Korea at Ministry of Planning and Finance. Mr. Kim was
Deputy Director at Presidential Office of Committee for Korea and U.S. Government
Free Trading Agreement (KORUS FTA).
He earned MBA degree in International Finance and Business and BA in Statistics from
the George Washington University, Washington D.C., U.S.A.
Eric Yu CSO
- CEO & President of Hion Plus
- Chairman of Standing Committee of Korea-China Golf Assembly (KCGA)
- Member of the Association for International Sport for All (TAFISA)'s Seoul general assembly organizing committee
- Directing Hicon Adventure Platform, the AR- and GPS-based Ads & Commerce APP
Hak Seung Sung COO & CTO
- Managing game operation including P2E game
- Former Head of Strategic Planning team in Erugo World Corp.
- Former Head of Strategic Planning team in World eSports of Ablex Corp.
- Former MBC GAME Hero Coach
- Former SK Telecom T1 Coach
- Forer ACE player of Republic of Korea Air Force (ROKAF)
- Former SK Telecom T1 Player
Junmo ChoiCMO
- Managing MTC Foundation Communication
- Managing Blockchain Marketing
- Managing Metaverse Platform Marketing
Advisor
Peter McCallion Legal Advisor
He is an attorney admitted to practice law in New York and Maryland. He is also Managing Director, Private Capital Group, of Bankers Capital International,
an investment bank, and is licensed as a broker by FINRA. He is a licensed real estate broker in New York.
His primary practice areas are finance and corporate law. He was born and raised in Pelham Manor, New York, and graduated from Pelham Memorial High School.
He attended Yale University, where he majored in English and earned a B.A. degree. He also went to Duke University for graduate school,
where he studied English literature and earned an M.A. degree. He attended law school at Fordham University School of Law, where he received a J.D. degree.
He is a member of the Union League Club in New York City and the New York City Bar Association.
Representative clients are the Putnam County National Bank; Time Equities, Inc.; Tully Construction Co., Inc.; Takenaka Corporation.
Christopher Thorne Advisor
Mr. Thorne is a chairman of Cytonus Therapeutics Inc. He is a partner of A&P and seasoned executive and noted investor who has worked in a member of industries in senior leadership positions. He currently serves as partner of A&P and executive chairman of Broadline Capital and has backed numerous innovative companies in life sciences and technology from venture-stage through IPO. Previously, Mr. Thorne served as a senior management consultant at McKinsey & Co.,
where he managed strategic and operational programs for Fortune 500 clients.
After serving leadership roles there, he left the firm to execute on his entrepreneurial vision by launching a category-leading SaaS company who’s on-demand intelligence solutions create efficiency gains for F&B manufacturers, distributors and retail operators by converting paper-based processes into paperless digital transactions throughout the entire value chain. He then initiated a roll-up of tech companies with backing form Accel-KKR. The resulting company successfully sold to Roper Technologies for greater than a half billion dollars.
Chris holds three degrees, BA, MBA, and JD from Harvard, where he founded the Harvard Negotiation Law Review, was elected president of the university-wide student government, and competed in intercollegiate rugby, wrestling, and soccer.
Michael J. Woods Advisor
Mr. Michael J. Woods has served as the Chief Executive Officer at Monsoon Blockchain Storage Co., and he served as the Chief Executive Officer at Rothschild Asset Management Inc. since 2015. Prior to this, Mr. Woods served as the Head of the Americas Global Client Group at Deutsche Investment Management Americas Inc.
and as its Managing Director since 2009. He served as the Chief Executive Officer, Managing Director, and U.S. Head of Distribution at DeAW M Distributors, Inc.
(previously known as DWS Investments Distributors, Inc.), where Mr. Woods was responsible for managing the US mutual funds business as well as the firm’s
Americas’ distribution teams.
He served as the Head of the Americas Asset Management Business for Deutsche Bank. Previously, Mr. Woods served as the Head of
the Financial Intermediaries and Investments Group and Senior Vice President at Evergreen Investment Management Company, LLC from 2007 to 2009.
Mr. Woods served as the Chief Executive Officer and Vice Chairman of the Board of XTF Advisors LLC. He served as Chief Executive Officer and Vice Chairman of Board
of Directors of Marco Polo XTF Inc. (previously known as XTF Global Asset Management, LLC) from 2006 to 2007.
He served as Managing Director and US Head of Sub-Advisory and Investment Only Business from 2000 to 2006 for Salomon Brothers / CitiGroup Assset Management. Mr. Woods was responsible for strategic business decisions, product development strategies, budgeting, client relationship management,
and all fund board management.
Prior to that, he served as the Director of Distribution for Rittenhouse / Nuveen and a National Sales Manager for Delaware Investments / Voyageur Investments. Mr. Woods worked at Nuveen Investments, Inc. and Prudential Equity Group, LLC. He started his career as a Financial Representative for Advest and Prudential Securities. Mr. Woods has served as a Board Member of The Children’s Village, The Big Brothers Big Sisters Organization, and The Mutual Fund Education Alliance. He is CI MA and CI MC certified. Mr. Woods earned a BA degree in Business from Taylor University. He currently serves on the board of the Business Council for International Understanding and the board of the Metropolitan Opera
PARTNER
Bakers
Partners
ROADMAP
Q1~Q3 2021
Q4 2021
Q1 2022
Q2 2022
Q3~Q4 2022
Q1~Q2 2023
Q3~Q4 2023
Q2 2024